• Portfolio
  • About me
  • Courses
  • Menu
  • Homepage

    Blog talking about Unity, Unreal, Efficiency, Maths, Tool Development for the visual media industry

  • About me

  • Courses

  • Login
November 16, 2021

Programmers: When you can do anything and you have to choose

About how to choose something to do when you are a programmer and can do literally anything.

July 29, 2021

RaycastCommand is terrible. Maxhits parameter not working but it'is in the API and documented.

The multihit option in ScheduleBatch doesn't work. The correct results returned thanks to a script I created for everybody. Get it for free!

  • unity
  • efficiency
March 10, 2021

Defend yourself against these kind of people

A nasty experience I had on a professional environment in the VFX industry

  • Industry
February 25, 2021

Use the results of RaycastCommand.Schedule on another Job. Accessing instances.

A little advanced hack to fix the impossibility of reading the results of RaycastHits returned by RaycastCommand.schedule in another job.

  • unity
  • efficiency
December 27, 2020

How to use private classes and functions for testing/debugging in Unity?

Learn how to use Assembly Definition Files and Internals to test and debug your own code without having to make everything public!

  • unity
  • testing
December 20, 2020

Interview at Charlas CGI podcast (español)

Entrevista en español

  • industry
December 20, 2020

Understanding FixedUpdate, FixedTimeStep and Maximum Allowed Timestep in Unity

This post is for everybody who needs a longer and more detailed explanation on this concepts in Unity, and for those who think they know but want to check if they are right...

  • unity
  • efficiency
December 4, 2020

Computer Engineer vs Programmer

A list of things a computer engineers had to know and sometimes have to use daily. They are not just programmers.

  • Industry
  • Next page

Lidia Martinez's Blog


Graphics R&D Engineer / Technical Director / Technical Artist

  • Twitter
  • GitHub
  • LinkedIn

About me

Hi! I'm Lidia Martinez Prado, a Computer Engineer working on videogames, vfx and animation with a mixed background of art and technical knowledge. See the "About me" page on the top menu for more information.

Follow this Blog

  • With Feedly
  • With Feedspot
  • With your browser
  • Receive in your email

Categories

  • Articles (11)
  • Others (2)
  • Tutorials (6)

Tags

  • efficiency
  • Industry
  • maths
  • Maya
  • PySide
  • Qt
  • technical director
  • testing
  • unity
  • unreal
  • wavemaker

Search

follow us in feedly

  • Twitter
  • GitHub
  • LinkedIn
  • RSS
  • Sitemap

Copyright - Lidia Martinez © 2020 | BLUDIT