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    Blog talking about Unity, Unreal, Efficiency, Maths, Graphics and Tool Development for the visual media industry

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July 29, 2021

RaycastCommand is terrible. Maxhits parameter not working but it'is in the API and documented.

The multihit option in ScheduleBatch doesn't work. The correct results returned thanks to a script I created for everybody. Get it for free!

  • unity
  • efficiency
February 25, 2021

Use the results of RaycastCommand.Schedule on another Job. Accessing instances.

A little advanced hack to fix the impossibility of reading the results of RaycastHits returned by RaycastCommand.schedule in another job.

  • unity
  • efficiency
December 20, 2020

Understanding FixedUpdate, FixedTimeStep and Maximum Allowed Timestep in Unity

This post is for everybody who needs a longer and more detailed explanation on this concepts in Unity, and for those who think they know but want to check if they are right...

  • unity
  • efficiency
July 17, 2020

Efficiency Tips on Switching Spaces and Transformation Matrices in Unity

This article will help you choose between the different methods you have to perform a trasnformation of a point/vector/direction in Unity.

  • unity
  • maths
  • efficiency
June 16, 2020

Learn Separability, Jobs and Burst to speedup by 60 a slow algorithm in Unity

How to use Unity Jobs, Burst while you learn what a dilate and erode operations are performed on image processing as well as filters and filter separability.

  • unity
  • efficiency

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Graphics R&D Engineer / Technical Director / Technical Artist

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Hi! I'm Lidia Martinez Prado, a Computer Engineer working on videogames, vfx and animation with a mixed background of art and technical knowledge. See the "About me" page on the top menu for more information.

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