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July 29, 2021

RaycastCommand is terrible. Maxhits parameter not working but it'is in the API and documented.

The multihit option in ScheduleBatch doesn't work. The correct results returned thanks to a script I created for everybody. Get it for free!

  • unity
  • efficiency
February 25, 2021

Use the results of RaycastCommand.Schedule on another Job. Accessing instances.

A little advanced hack to fix the impossibility of reading the results of RaycastHits returned by RaycastCommand.schedule in another job.

  • unity
  • efficiency
December 27, 2020

How to use private classes and functions for testing/debugging in Unity?

Learn how to use Assembly Definition Files and Internals to test and debug your own code without having to make everything public!

  • unity
  • testing
December 20, 2020

Understanding FixedUpdate, FixedTimeStep and Maximum Allowed Timestep in Unity

This post is for everybody who needs a longer and more detailed explanation on this concepts in Unity, and for those who think they know but want to check if they are right...

  • unity
  • efficiency
July 17, 2020

Efficiency Tips on Switching Spaces and Transformation Matrices in Unity

This article will help you choose between the different methods you have to perform a trasnformation of a point/vector/direction in Unity.

  • unity
  • maths
  • efficiency
July 16, 2020

Transformation Matrices and Spaces. Linear Algebra 101 in Unity

Learn what a transformation matrix is, what a space is and what is a space transformation

  • Unity
  • Maths
June 16, 2020

Learn Separability, Jobs and Burst to speedup by 60 a slow algorithm in Unity

How to use Unity Jobs, Burst while you learn what a dilate and erode operations are performed on image processing as well as filters and filter separability.

  • unity
  • efficiency
June 11, 2020

WaveMaker v1.0 and v1.1 released in the Asset Store!

Videos released for this first version of WaveMaker, my new asset for Unity3d that helps you simulate waves on surfaces.

  • wavemaker
  • unity
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Lidia Martinez's Blog


Graphics R&D Engineer / Technical Director / Technical Artist

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Hi! I'm Lidia Martinez Prado, a Computer Engineer working on videogames, vfx and animation with a mixed background of art and technical knowledge. See the "About me" page on the top menu for more information.

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