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    Blog talking about Unity, Unreal, Efficiency, Maths, Graphics and Tool Development for the visual media industry

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February 6, 2025

Native Collection's IsCreated controversy

Some people suggest to stop using IsCreated because it is poorly implemented and very dangerous.

November 21, 2024

Advice for new GameDev Unity projects (Advanced)

Three gifts for game devs using Unity.

October 24, 2022

¡Nuevo canal de YouTube en Español!

  • español
September 29, 2022

Los sabios consejos de ilustración de Vincent Dutrait

(en español) Algo que es interesante sobre el internet actual y el ansia de sabiduría de los alumnos...

  • illustration
  • español
November 16, 2021

Programmers: When you can do anything and you have to choose

About how to choose something to do when you are a programmer and can do literally anything.

July 29, 2021

RaycastCommand is terrible. Maxhits parameter not working but it'is in the API and documented.

The multihit option in ScheduleBatch doesn't work. The correct results returned thanks to a script I created for everybody. Get it for free!

  • unity
  • efficiency
March 10, 2021

Defend yourself against these kind of people

A nasty experience I had on a professional environment in the VFX industry

  • Industry
February 25, 2021

Use the results of RaycastCommand.Schedule on another Job. Accessing instances.

A little advanced hack to fix the impossibility of reading the results of RaycastHits returned by RaycastCommand.schedule in another job.

  • unity
  • efficiency
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Lidia Martinez's Blog


Graphics R&D Engineer / Technical Director / Technical Artist

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About me

Hi! I'm Lidia Martinez Prado, a Computer Engineer working on videogames, vfx and animation with a mixed background of art and technical knowledge. See the "About me" page on the top menu for more information.

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