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    Blog talking about Unity, Unreal, Efficiency, Maths, Graphics and Tool Development for the visual media industry

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February 6, 2025

Native Collection's IsCreated controversy

Some people suggest to stop using IsCreated because it is poorly implemented and very dangerous.

November 21, 2024

Advice for new GameDev Unity projects (Advanced)

Three gifts for game devs using Unity.

September 29, 2022

Los sabios consejos de ilustración de Vincent Dutrait

(en español) Algo que es interesante sobre el internet actual y el ansia de sabiduría de los alumnos...

  • illustration
  • español
November 16, 2021

Programmers: When you can do anything and you have to choose

About how to choose something to do when you are a programmer and can do literally anything.

July 29, 2021

RaycastCommand is terrible. Maxhits parameter not working but it'is in the API and documented.

The multihit option in ScheduleBatch doesn't work. The correct results returned thanks to a script I created for everybody. Get it for free!

  • unity
  • efficiency
March 10, 2021

Defend yourself against these kind of people

A nasty experience I had on a professional environment in the VFX industry

  • Industry
December 4, 2020

Computer Engineer vs Programmer

A list of things a computer engineers had to know and sometimes have to use daily. They are not just programmers.

  • Industry
July 17, 2020

Efficiency Tips on Switching Spaces and Transformation Matrices in Unity

This article will help you choose between the different methods you have to perform a trasnformation of a point/vector/direction in Unity.

  • unity
  • maths
  • efficiency
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Lidia Martinez's Blog


Graphics R&D Engineer / Technical Director / Technical Artist

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About me

Hi! I'm Lidia Martinez Prado, a Computer Engineer working on videogames, vfx and animation with a mixed background of art and technical knowledge. See the "About me" page on the top menu for more information.

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