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February 25, 2021

Use the results of RaycastCommand.Schedule on another Job. Accessing instances.

A little advanced hack to fix the impossibility of reading the results of RaycastHits returned by RaycastCommand.schedule in another job.

  • unity
  • efficiency
December 27, 2020

How to use private classes and functions for testing/debugging in Unity?

Learn how to use Assembly Definition Files and Internals to test and debug your own code without having to make everything public!

  • unity
  • testing
December 20, 2020

Understanding FixedUpdate, FixedTimeStep and Maximum Allowed Timestep in Unity

This post is for everybody who needs a longer and more detailed explanation on this concepts in Unity, and for those who think they know but want to check if they are right...

  • unity
  • efficiency
June 16, 2020

Learn Separability, Jobs and Burst to speedup by 60 a slow algorithm in Unity

How to use Unity Jobs, Burst while you learn what a dilate and erode operations are performed on image processing as well as filters and filter separability.

  • unity
  • efficiency
May 26, 2020

New Tutorial + Tool for Unity - Find items in scene

Free script giveaway and tutorial I made.

  • unity
March 31, 2020

Embed Maya Native UI Objects in PySide2 (Maya 2017+)

With the new versions of PySide2 and Qt5 in Maya 2017+ the way of embedding a Maya native user interface into a PySide2 widget is not the same anymore. Learn how to do it here!

  • Maya
  • Qt
  • PySide

Lidia Martinez's Blog


Graphics R&D Engineer / Technical Director / Technical Artist

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Hi! I'm Lidia Martinez Prado, a Computer Engineer working on videogames, vfx and animation with a mixed background of art and technical knowledge. See the "About me" page on the top menu for more information.

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